The Axis looks like this.
54 Bn Yankee Base: Eenhana
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Angolan -Namibian Border
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Epembe
Junction
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Contact!
Chiede
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Evale
PLAN
Bde HQ
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Mongua
Township
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Xangango
PLAN Front HQ & Airfield
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< PLAN/Cuban Axis of Advance – SADF /
UNITA Axis of Advance>
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If anyone wants to get a idea of what the terrain is like I suggest having a wander around on Google Maps or MilitaryMap . It's pretty sparsely populated and rugged country.
In the end I didn't bother with the political manoeuvre part and just used the force lists as above. This was because I used Martin England's ingenius 'Threat Generation' system to deploy the PLAN (look it up on Google).
Two things became apparent once I started playing:
1. The SADF would have a tough job exiting the table. The watercourse meant they would lose time crossing it or be funneled onto the bridge. I play AK47 vehicle movement as 2D6 in inches per move across country or 3D6 in inches per move on a road. Even with good die rolls and no resistance they would have their work cut out getting to the opposite table edge.
2. The Threat Generation system meant there was a fair bit of time messing around before contact - this is always going to be the case fighting lengthways down the table - but the PLAN got lucky and three out of four infantry platoons turned up, as did their mortar platoon and all but one of their technicals.
With only four platoons and difficult terrain the SADF were on a hiding to nothing - one of those games best played solo I think.
Anyway here are some action shots:
The results are pretty obvious. The shell crater is a pinned marker and the dead guys are destroyed foot groups. They never got over the bridge.
The only real highlight for the SADF was the destruction of a Cuban foot group that was 'stiffening' a PLAN platoon form militia to regular status. This was achieved by the SADF special forces on their ultimately suicidal thunder run as they tried to drive through a mass of PLAN and exit the table.
By the time I reached game end the result was embarrasingly bad for the SADF. PLAN will now take the offensive and move towards Epembe junction. FAPLA, alerted to the presence of SADF forces on their turf may get involved...
*The call signs are related to the cards assigned to units/vehicles under the Threat Generation system. Instead of the six of spades I called them 'Sierra 6' and so forth.
I hope you enjoyed this and are inspired to play some similar games yourself!
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