Thursday, 21 May 2020

The Spring Recoils: SADF Counter Attack


AK47 Campaign 2020

54 Bn Yankee Base: Eenhana
Angolan -Namibian Border
Epembe
Junction
Contact!

Chiede
Evale
PLAN
Bde HQ
Mongua
Township
Xangango
PLAN Front HQ & Airfield
< PLAN/Cuban Axis of Advance – SADF / UNITA Axis of Advance >

Scenario 5:

After the defeat of the FAPLA forces at Yankee Base the SADF counter-attacked and a mobile battle followed across a wide expanse of territory near the border.

The fighting was confused for both sides with the enemy forces in all directions. The challenge was to coordinate an attack with widely scattered forces.

Cuban and Angolan FAPLA soldiers re-group at the border after the defeat at YANKEE Base

Terrain 

undulating scrub with the odd native settlement and one road bisecting the table from the centre of one long edge to the opposite edge


1.              1Both players roll a die. The highest-scoring player is the Attacker.
2. The Attacker picks a table quarter to attack from.
3. The Defender defends from the opposite quarter.
4. Both players, starting with the Attacker, place one Objective in their own quarter.
5. Both players, again starting with the Attacker, place one Objective in their opponent’s quarter.
6. All Objectives must be at least 8”/20cm from all table edges and at least 12”/30cm from the table centre..

 DEPLOYMENT

1. Both players undertake political manouevre
2. Both players select up to three of their units to deploy and hold the rest in Delayed Reserve.
3. The Reserves will arrive from the long table edge adjacent to the player’s quarter.
4. Both players, starting with the Attacker, then take turns at placing a deployed Unit in their own quarter, at least 12”/30cm from the table centre.

WHO GOES FIRST Both players roll a die. The highest scoring player has the first turn.

WINNING THE GAME
At game end award 20 points for capturing an objective in the enemy’s quarter and 5 points per enemy unit destroyed. Player with highest points total wins.

SPECIAL RULES

DELAYED RESERVES (BOTH PLAYERS) Neither side may deploy more than 3 units on the table. The remainder must be held in Reserve. The entire Unit must be In Command at the end of its Movement in the turn it arrives from Reserves. Attachments and their core Unit must arrive from the same point, although Passengers may be Mounted or Dismounted.

ROLL FOR RESERVES At the start of the player’s third turn, they roll a die. On a roll of 5+ their first Unit arrives from the Reserve. It may be any Unit of their choice, but must arrive now. The Reserves move on from the long table edge adjacent to their table quarter at the start of their Movement Step. At the start of their fourth turn, they roll two dice. Each roll of 5+ results in another Unit arriving from their Reserves. They keep rolling at the start of each of their following turns adding one more die than the previous turn, so at the start of turn five they roll three dice, at the start of turn six they roll four dice, and so on. Each roll of 5+ brings another Unit on from the player’s Reserves. If a player rolled three or more dice to get Reserves in this turn, but failed to score any rolls of 5+, they automatically receive one Unit from Reserve anyway.

Game Length
As per AK 47 Rules



Order of Battle

SADF 800 pts

C in C: 25 pts

Political Manouevre: 36 pts

1 x Artillery Bombardment 24 pts

Unit 1: Tank Troop Regular

3 x Oliphants 198 pts

Unit 2: Infantry Platoon Regular

6 x Small Arms
3 x RPG
3 x Unimog Trucks
120 pts

Unit 3: Infantry Platoon Regular

6 x Small Arms
3 x RPG
3 x Unimog Trucks
120 pts

Unit 4: Recce Troop Regular

3 x Eland Armoured Cars
120 pts

Unit 5: Special Forces Troop Professional

2 x Landrovers with HMGs
1 x Landrover with RR
3 x small arms groups
156 pts





FAPLA  800 pts

C in C: 25 pts

Political Manouevre: 41 pts

2 x Arty Bombardment 50 pts

Unit 1: Tank Platoon Regular 
3 x T 55        180 pts

Unit 2: Tank Platoon Regular 
3 x T 55        180 pts

Unit 3: Special Forces Professional
2 x GAZ jeeps with RR
2 x GAZ Jeep with HMG
130 pts

Unit 4 Infantry Platoon Militia (stiffened to Regular)
1 x Prof Small arms
6 x Small Arms
3 x RPG
80 pts

Unit 4 Infantry Platoon Militia (stiffened to Regular)
1 x Prof Small arms
6 x Small Arms
3 x RPG
3 x URAL Trucks
125 pts





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