Background
A SADF Modular Battalion on an ‘External’ operation in Southern
Angola receives reports via aerial reconnaissance of potential hostile activity
near a flooded watercourse crossing and trading settlement on their axis of
advance. They are instructed to proceed to the area as quickly as possible and
conduct a sweep to verify the report and engage any hostile elements.
Terrain
Gently undulating scrub with a waterway running roughly
diagonally across the table and bisected by a metalled road running between the
short table edges. The crossing point is a bridge and there are three building
templates nearby.
This is the rainy season so:
The watercourse is flooded but can be negotiated by men and
vehicles. Both use 3 “ movement crossing and vehicles bog on a roll of 1 on a
D6 (4+ to unbog in subsequent turns).
Victory Points
As per rules ignoring the final six conditions and any
conditions relating to objectives. The SADF receives 5 points for every unit
that exits the short table edge opposite its entry edge.
Deployment
The SADF is the attacker and enters on any short table edge
of their choosing on turn 1. They roll for and execute movement as per normal
rules i.e. they don’t have to ‘wait’ a turn.
The PLAN is the defender and deploys as per the threat
generation system. Any destroyed units composed entirely of small arms or RPG teams
return via the ‘Guerrilla Reserves’ rules from the Tropic Lightening Supplement
to ‘Flames of War’.
Game Length
As per AK 47 Rules
Order of
Battle
SADF
Alpha Company 54 Battalion (Modular)
544 Points + 56 political manoeuvre
Command + HQ Support Callsign Sierra 6*
1 x Command team
1 x HQ team
Up to 2 artillery bombardments on call @ 25 points each
1 Platoon: Regular Callsign Sierra 1
3 x Unimog Trucks @ 30 points
6 x small arms teams @ 60 points
3 x RPG teams @ 30 points
2 Platoon: Regular Callsign Sierra 2
3 x Unimog Trucks @ 30 points
6 x small arms teams @ 60 points
3 x RPG teams @ 30 points
Recce Squadron 54 Bn Group: Regular Callsign Sierra 3
3 x Eland Armoured Cars (tank gun) @ 120 points
South West African Specialist Unit: Professional Callsign
Charlie 1
2 x Technicals HMG @ 70 points Callsigns Charlie
2 & 3
2 x small arms teams @ 34 points (one of which is
nominated Charlie 1)
1 x Technical RR @ 30 points Callsign Charlie 4
PLAN
Command + HQ Support
437 points
88 points political manoeuvre
1 x Command team callsign Delta 6
1 x HQ team
3 x Artillery Bombardments @ 75 points
1 Platoon Militia callsign Delta 1
6 x small arms teams @ 42 points
3 x RPG teams @ 21 points
1 x Cuban small arms team (professional ‘stiffening’) @ 17
points
2 Platoon Militia callsign Delta 2
6 x small arms teams @ 42 points
3 x RPG teams @ 21 points
1 x Cuban small arms team (professional ‘stiffening’) @ 17
points
3 Platoon Militia callsign Delta 3
6 x small arms teams @ 42 points
3 x RPG teams @ 21 points
1 x Cuban small arms team (professional ‘stiffening’) @ 17
points
4 Platoon Militia callsign Delta 4
6 x small arms teams @ 42 points
3 x RPG teams @ 21 points
1 x Cuban small arms team (professional ‘stiffening’) @ 17
points
Mortar Platoon Militia callsign Delta 5
4 x mortar teams @ 80 points
1 x Cuban small arms team (professional ‘stiffening’) @ 17
points
Mobile Platoon Militia callsign Hotel 6
2 x Technicals (HMG) @ 50 points Callsigns Hotel 1 &
2
1 x Technical (AA) @ 30 points Callsign Hotel 3
2 x Technicals (RR) @ 40 points Callsign Hotel 4
1 x Cuban small arms team ‘Hotel 6’ (professional ‘stiffening’)
@ 17 points