I've been playing an adapted version of these rules set during during the Russian Civil War for a year or so now . They're fun and fast play and sufficiently realistic for my tastes. I like the way the emphasis is on training and morale and not on technology.
I'll produce adapted army lists for the protagonists in the War for Slow Readers and will write scenarios and victory conditions for my games as well as using the scenario generator in the rules.
I also intend to play some small games with using 300 point armies as per the suggestions in the published rules so that a) I familiarise myself with the rules and b) I get playing, and posting AARs, as soon as possible.